pseudo goal
Curriculum-guided Hindsight Experience Replay
In off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to the true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This Curriculum-guided HER (CHER)'', which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection. We show that CHER improves the state of the art in challenging robotics environments.
Curriculum-guided Hindsight Experience Replay
In off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to the true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This Goal-and-Curiosity-driven Curriculum Learning'' leads toCurriculum-guided HER (CHER)'', which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection.
Strategic Pseudo-Goal Perturbation for Deadlock-Free Multi-Agent Navigation in Social Mini-Games
Jha, Abhishek, Gupta, Tanishq, Rawat, Sumit Singh, Kumar, Girish
This work introduces a Strategic Pseudo-Goal Perturbation (SPGP) technique, a novel approach to resolve deadlock situations in multi-agent navigation scenarios. Leveraging the robust framework of Safety Barrier Certificates, our method integrates a strategic perturbation mechanism that guides agents through social mini-games where deadlock and collision occur frequently. The method adopts a strategic calculation process where agents, upon encountering a deadlock select a pseudo goal within a predefined radius around the current position to resolve the deadlock among agents. The calculation is based on controlled strategic algorithm, ensuring that deviation towards pseudo-goal is both purposeful and effective in resolution of deadlock. Once the agent reaches the pseudo goal, it resumes the path towards the original goal, thereby enhancing navigational efficiency and safety. Experimental results demonstrates SPGP's efficacy in reducing deadlock instances and improving overall system throughput in variety of multi-agent navigation scenarios.
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Curriculum-guided Hindsight Experience Replay
Fang, Meng, Zhou, Tianyi, Du, Yali, Han, Lei, Zhang, Zhengyou
In off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to the true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This Goal-and-Curiosity-driven Curriculum Learning'' leads to Curriculum-guided HER (CHER)'', which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection. We show that CHER improves the state of the art in challenging robotics environments.